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Section
14: Photoshop You use a lot of Photoshop in your work.
Do you feel that computer graphics are taking over your
traditional technique? (xii) It’s
actually really push and pull. I
learned Photoshop out of necessity.
I didn’t learn it at school, I was a very traditional
painter, an oil paint fanatic. I
was also a print maker, so I brought those printmaking sensibilities
to Photoshop and combined those techniques.
Today people say that they still have difficulty telling the
difference between Photoshop and traditional art and I sort of like
that ambiguity in my work. Right
now I’m pushing more towards a traditional approach. I think it’s really interesting how illustrators are
replicating traditional effects on the computer and I’m wondering if
these people see these in print or on the computer screen…but
that’s a conversation for another time.
You know, Photoshop is great.
It’s limitless in what you can do so you’re really forced
to be thoughtful and tasteful in the effects/filters that you can play
with. How long did it (Entertainment Weekly Holiday
Movie Preview illustration) take to create and how was Photoshop
involved? (x)
[the following is a tutorial utilizing Batgirl 45 and Amazing Fantasy 8 as examples] California-based
illustrator James Jean captured the essence of classic comic book
style illustration using Photoshop’s Color Halftone filter. Jean
began each illustration by opening a scanned sketch in Photoshop and
using it at as the basis to draw and fill blocked selections with
color on a new layer. He then duplicated the layer and worked into it
with the Brush tool, sampling already existing colors with the
Eyedropper tool to set the Foreground Color. Varying the brush’s
Opacity and Hardness, he added highlights and shadows to the outer
edges of elements such as the reddish gleam coming off of Batgirl’s
rubber suit. For
the halftone pattern in the background, Jean drew a circle with the
elliptical marquee tool on its own layer, selected the Gradient tool,
and chose a red to transparent gradient from the Gradient Editor.
Choosing Radial Gradient from the Options Bar, he filled the circle,
then chose Filter > Pixelate > Color Halftone. In the Color
Halftone dialog box, he entered 127 pixels Max. Radius to get
“supersized” dots, then set the Channel Angles to small, equal
values. Once the halftone pattern was in place, he used the Eraser and
Clone tools to eliminate pixel residue from the outside edges of the
circular gradient and to get rid of any half-circles produced by the
filter. Jean
also utilized the Color Halftone filter for shading areas such as the
bat emblem and other yellow areas of Batgirl’s suit. Using a scan of
watercolor brush strokes placed on a new layer, he applied the filter
at a much smaller pixel radius for greater dot density. To contour
shadows from the pattern, he then went in with the Eraser tool set to
various opacities and sizes to define the edges of the yellow areas. To
create halftone patterns without the benefit of pixel information from
scanned source material, Jean used the Color Halftone filter to create
halftone patterns in areas such as the burst on top of the orange
background. Using a soft, black, medium-sized brush he painted around
the edges of the burst and applied the filter at a medium pixel
radius. Jean
duplicated several copies of the background sketch layer, set the
layers’ blending mode to Multiply, and layered over the painted
elements to retain the outlined look characteristic of comic book
illustration. He added color to portions of the sketch detail, like
the tattoos, by using Color Overlay. By leaving some of the lines
black and using Color Overlay to add red to others, the tattoos looked
like real ink work. “After
I’ve finished coloring the image, I love to experiment with Curves
and Color Balance to radically change the color scheme. The challenge
is to maintain the integrity of the image since these techniques are
‘destructive’ and truncate the Histogram. After I’ve tweaked the
image to achieve something interesting, I keep working on top of it,
painting and scanning in textures to refine the image,” Jean adds. [end
tutorial] |