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Section
9: Comic
Covers
In
just a short period of time, Jean became very well known for his cover
work and sought after to work for both DC
and Marvel Comics. He
said he has a simple goal in mind when he's crafting a cover image.
"I want the covers to tell a story and be interesting in a visual
and emotional sense," Jean stated. (vi)
"The
challenge is always to find an interesting solution to the assignment
in the development of composition and color," he continued.
"I’m very lucky in that I literally get a clean slate every
month with the covers for Green
Arrow and Fables
to experiment with composition and color. I’m thankful for the
freedom that Shelly Bond and Michael
Wright have given me at DC."
(vi)
Your cover art duties continues to grow, what sort of time frame do you
have for your cover pieces, from beginning to end? Is there a certain
number that you can handle each month that you try not to exceed? (v)
Ideally, I like to work on a cover for a week, but some of that time
actually consists of taking a break from looking at the piece and
coming back to it later on with fresh eyes. I've gotten a lot faster
over the years, and thankfully the work hasn't suffered from a lack of
time.
The Fables covers look much more like your
personal work than the Batgirl covers do. Consequently, both projects
are from the same publisher, but they differ in art style. What are
the differences and why? And how much creative freedom was allowed in
each title? (i)
FABLES is under the Vertigo imprint, which started
off as DC’s horror-line for “mature” readers. They commissioned
painted-covers which are usually more elaborate than the classic ink
and color superhero stuff. And BATGIRL belongs to the DC universe
along with Superman, Batman, and other finely muscled people. In my
mind, FABLES is a complex tapestry of characters and history, while
BATGIRL is all action and pathos. So FABLES ends up being more finely
nuanced than BATGIRL, which the latter tends to be more graphic and
iconic.
Have you had to change
your style at all to do cover illustration or do you have complete
freedom when it comes to doing the covers?
(iv)
I've
developed a way of working that's conducive to creating cover
illustrations, although the FABLES covers tend to be more painterly.
I'm not as experimental as I'd like to be as in my sketchbooks, but I
suppose I should reserve something that's solely for myself without
any commercial intent.
I've read that, with
Fables, you typically work from Bill Willingham's full script, while
with other titles you might only get a plot summary. How does that
affect the final piece? (xi)
The "Fables" covers might have a bit more depth than a cover
for a superhero book, which is all about flash. I try to make the
superhero covers more graphic and kinetic, while the Fables covers are
more subtle.
Your work on Fables
has to be some of the most innovative and expressive in the comics
medium in years. Talk a little about your experience working on that
book. (ix)
Thanks
for the kind words -- I was actually unsure about how my covers would
go over after seeing the competition on the racks. My work tends to be
subtle and soft, while most comic covers have terrific contrast and
energy. Fables has been terrific to work on -- the scripts are so rich
in details and imagery, that it's really very inspiring when I
approach a blank canvas.
Do
relatively straightforward superhero books like Green Arrow or Amazing
Fantasy pose different challenges for you than "Fables"? (xi)
It's more difficult in a way. I'm more free to be experimental with
Fables and, for some reason, my experience with superhero books is
that they are more conservative. Plus, the lack of story or script
when I receive the assignment is a challenge in itself, since
superhero books tend to be rushed a bit. However, I'm able to create
something more simple and graphic despite my tendency to overly design
and decorate a picture.
One of my favorite covers
is the one to "Green Arrow" #48, which features the oddball
’80s villain the Duke of Oil. He's an undeniably silly character
that your cover transformed into a fierce, steampunk-like creation.
There's also a St. Sebastian aspect to the image, with the Duke stuck
by countless arrows. How did you settle on a look for the character,
and how did you approach this cover? (xi)
I was sent some sketches of the character by the interior artist, and
that was the basis for my interpretation of the character. Ever since
I started on "Green Arrow," I wanted to evoke the ending of
"Throne of Blood," where Toshiro Mifune gets shot at with a
thousand real arrows. This was the closest chance I could get, and
sadly, I never got another one. I wanted to give the character a grit
and weight that was missing in the initial sketch. When I thought of
the Duke of Oil and his mechanical body, the most obvious thing to do
was to evoke a dirty, rusty oil rig, which really creates a sense of
heaviness and danger in the image. Also, he was based loosely on
George W. Bush, and his initials are engraved in the boots.
Some of your covers are
literal interpretations of the stories. Others, like those for
"Batgirl" #46 or "Machine Teen" #1 (Marvel
Comics), are more abstract. How do you decide which course to take?
(xi)
It all depends on inspiration. I'm not a great conceptual illustrator
like Guy Billout or Christoph Niemann. I suppose I'm more of a
sensualist in terms of material, texture and form. For "Machine
Teen," the image of an exploded diagram immediately came to mind,
and I used vector drawing to express the perfect surface of the
mechanical elements. I'll try to find one interesting aspect of the
piece and exploit it to a degree that's unusual and beautiful.
It wasn't until Issues 6
and 7 of Fables that you hit upon the trademark look for the series.
What brought about that evolution?
(xi)
Originally, I was just signed on for five issues, and we didn't know
if Fables would do well enough to warrant a renewal in the contract. I
felt a lot of pressure to do full-on paintings for the beginning of
the series, but after the series was renewed, I knew I had to make
some changes, since I wasn't satisfied with what I had done. Firstly,
I asked if Vertigo could send me the logo so I could design around it.
Secondly, I started using Photoshop to enhance the images. I was just
beginning to learn Photoshop at the time as well, so it was definitely
a turning point for me.
Your
Fables covers always seem to give the title logo a strong presence; do
you take special care to incorporate a design that will highlight that
in relation to the piece as a whole?
(v)
Yeah, definitely-the logo is such a large and integral piece of the
composition. Sometimes working with type is like parking a truck into
a crowded parking lot, and you hope that everything fits with enough
breathing room for the doors.
You've
made the Fables logo and trade dress an organic thing. That's
something we don't see a lot of in mainstream comics. Was there
resistance from Vertigo? How did that come about?
(xi)
Vertigo was pretty open to the idea, especially since they favor
covers that don't look like typical comic books. That was one reason
my homage to Sgt. Rock on the cover to "Fables" #28 got some
flak from Vertigo: The word balloon was too reminiscent of
“comics.” Dave McKean had done some really innovative things with
"Sandman," so I don't think my request to work with the logo
was that unusual. I had always felt that the logo was such an integral
part of the composition – it shouldn't float on top the picture, but
sit within it.
In the version of Issue 35 that appears on your Web site, the logo
is shortened to “Fab!”, which is fitting, given the
Jack-in-Hollywood storyline. However, the final cover has “Fables”
spelled out. What happened between submission and printing?
(xi)
This was one of those instances where my suggested logotype was
vetoed. DC has a cover design department that usually handles all the
cover dress, and they act under the guidance of the editors. There are
many practical considerations to selling a book, but in this example,
the conceptual playfulness of the image was trimmed a bit.
In "Fables" #49, you utilize scale – the enormous
wolf's head in the foreground dwarfing Mowgli in the tree line – to
tell help tell a story. The prey eclipses the hunter. But you also toy
with the cover dress, thrusting the UPC box above the logo, and
turning one side of the "A" in "Fables" into the
handle of the knife. It's a little unconventional, even for a Fables
cover. (xi)
For 49, it was Bigby Wolf's return to "Fables," so I knew I
had to do something dramatic. There was no script, so Bill Willingham
told me to have Mowgli, shirtless with a big hunting knife, facing the
Big Bad Wolf. After working out some tired, cliched ideas in some
thumbnails – think of the many images you've seen of the hero
confronting something larger than himself – I pushed the composition
to the extreme, the strangeness of which attracted me. It was also a
pleasure to paint the wolf's head. Lately, I've been trying to use the
physical properties of the paint to describe motion, weight and
texture, rather than using paint to create the illusion of an object.
The more personal obsessions I'm able to work out in the covers, the
more interesting they become.
How difficult is it to reinterpret the stories for the trade
paperback covers? Is it tough to find new aspects of the plot to focus
on, or to bring together pieces from the broader storyline?
(xi)
Actually, I had initiated the idea of creating a wraparound
cover to Vertigo, and it's fortunate that "Fables" keeps
doing well enough to commission one for each trade. However, it's
difficult to create an image that has to fulfill so many requirements:
It has to show the ensemble cast, reflect different elements in the
story, work as a single cover image as well as a wraparound, and
accommodate lots of type. I look forward to the challenge whenever I
get the call for each trade – it's a rare chance to do something
grand.
Of the six – soon to be
seven – trade covers, which ones best meet those requirements, or
just work well? (xi)
I'm still happy with the first one, "Legends in Exile." I
was able to use the subway car to indicate the modern/urban setting of
the story, and contain the whole cast as well. I fear that the rest of
the covers suffer from more of a traditional montage approach, though
the "Animal Farm" cover seems to have set the standard for
the rest of the Fables trade paperback covers.
Comic book covers have changed over the years (i.e
cover art has become more robust, concepts have been
modernized…)—what would you like to see happen in the industry
during your career? (i)
I’m just an illustrator
who really likes comics, and as a fan, all I can say is that the
quality of work in comics right now is amazing compared to just a
decade ago.
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